Sat. Apr 20th, 2019

Interview with Jason Jeon – Chief Evangelist at NHN Entertainment, Gaming Enthusiast | Humans of Blockchain

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Welcome to our comprehensive interview series – Humans of Blockchain  where we get the best in the business to answer a diverse set of questions.

This series will clear the air of doubt in the blockchain space today by focusing on bringing more transparency to the readers.

Our guest, today, Jason Jeon – Chief Evangelist at NHN Entertainment, Avid Gamer

Not wasting much time, let’s hear it out from Jason himself.


1. We would love to know more about you, Jason. What got you into the Blockchain space

My personal journey into blockchain started with Bitcoin. I first heard about it back in 2011. A coworker and I successfully mined some and thought it was fun. Unfortunately, with the amount we mined, there was nothing we could use them for so we just wrote it off as something similar to a virtual currency like Linden Dollars (used in Second Life). Soon after, the Mt. Gox hack occurred and I thought Bitcoin was done. Fast forward to 2017 and a close friend started a blockchain protocol startup and during a mutual friend’s destination wedding, he really started to evangelize blockchain to me and I started attending meetups and reading up on a lot of projects. The rest is history.


2. Could you tell us more about the ‘Pebble Project’ undertaken by NHN Entertainment?

Pebble is a project by NHN Entertainment, a publicly traded tech company with a focus on gaming (KRX: 181710). You can read more about it on our project website ( but essentially we are building a gaming ecosystem, starting with our own blockchain (Pebble Core) and e-sports wagering platform (Pebble Arena). We see a huge opportunity of enabling competitions and tournaments in existing popular games using cryptocurrency as the medium of exchange. 


3. What shortcomings, in the Blockchain industry, can be improved according to your views? 

 I can’t speak for the entire blockchain industry as a whole as I only have limited visibility. I see a lot of heated “debates” between blockchain KOLs about things that are highly theoretical. I think the focus should be on what problem you are trying to solve in your industry. I think the ‘crypto winter’ has really reflected what’s lacking in the industry – building something that users want to use and creating actual fundamental value in those products.


4. Gaming is getting increasingly popular every day, what do you think the year 2019 holds for the segment?

We will see a lot of interesting things continue to happen.
• More mobile version of popular brands and franchises. 
This month, NHN Entertainment announced Dr. Mario World, a mobile version of the hit classic, in partnership with Nintendo and LINE.
Continued rapid growth of eSports and competitive gaming. 
This includes streaming and people watching games. Fun fact: Did you know more games (hours watched) are viewed on YouTube than all of Netflix combined?
• More cross-platform supported games.
As mobile game quality and console game quality start to converge, we will see more games offering cross-platform play across PC, mobile, and console.


5. Any last motivational words, for the gamers out there, from your side? 

 Game on! If you want to play games with me, feel free to email me at [email protected]. I’m always looking for people to save the world with 😀

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