Welcome to our comprehensive interview series – Humans of Blockchain™ where we get the best in the business to answer a diverse set of questions.
This series will clear the air of doubt in the blockchain space today by focusing on bringing more transparency to the readers.
Not wasting much time, let’s hear it out from Jason himself.
1. We would love to know more about you, Jason. What got you into the Blockchain space?
My personal journey into blockchain started with Bitcoin. I first heard about it back in 2011. A coworker and I successfully mined some and thought it was fun. Unfortunately, with the amount we mined, there was nothing we could use them for so we just wrote it off as something similar to a virtual currency like Linden Dollars (used in Second Life). Soon after, the Mt. Gox hack occurred and I thought Bitcoin was done. Fast forward to 2017 and a close friend started a blockchain protocol startup and during a mutual friend’s destination wedding, he really started to evangelize blockchain to me and I started attending meetups and reading up on a lot of projects. The rest is history.
2. Could you tell us more about the ‘Pebble Project’ undertaken by NHN Entertainment?
Pebble is a project by NHN Entertainment, a publicly traded tech company with a focus on gaming (KRX: 181710). You can read more about it on our project website (https://pebble.game) but essentially we are building a gaming ecosystem, starting with our own blockchain (Pebble Core) and e-sports wagering platform (Pebble Arena). We see a huge opportunity of enabling competitions and tournaments in existing popular games using cryptocurrency as the medium of exchange.
3. What shortcomings, in the Blockchain industry, can be improved according to your views?
I can’t speak for the entire blockchain industry as a whole as I only have limited visibility. I see a lot of heated “debates” between blockchain KOLs about things that are highly theoretical. I think the focus should be on what problem you are trying to solve in your industry. I think the ‘crypto winter’ has really reflected what’s lacking in the industry – building something that users want to use and creating actual fundamental value in those products.
4. Gaming is getting increasingly popular every day, what do you think the year 2019 holds for the segment?
5. Any last motivational words, for the gamers out there, from your side?